Ant Man
Marvel’s smallest superhero gets his origin story
Ant-Man was my second major feature as an Assistant Art Director and my first Marvel film. I worked under Production Designer Shepherd Frankel and Supervising Art Director David Lazan, gaining invaluable experience in Marvel’s large-scale, technically complex production process.
Key contributions included:
Art directing the apartment building where Ant-Man discovers his powers, specifically the sequence in which he falls through cracks in the floor tile into other parts of the building. This required creating multiple variations of the floor registers and tiles, ensuring precision so that both the main film crew and a scaled crew shooting miniature versions of Ant-Man could seamlessly collaborate
Developing a large hacienda-style set on a location property near the studio in Peachtree City, Georgia. Although this set was ultimately cut from the film, the process of designing and preparing it expanded my skills in large-scale set planning and execution.
Working on Ant-Man was both a technical challenge and creative milestone, deepening my experience with visual effects integration, scaled set design, and high-level coordination between departments on a Marvel project.